My afterglow 360 controller will just decide to shat itself when I'm playing games but it's not too often.Īnonymous Mon Apr 14 11:57:32 2014 No. That's up to you man, eventually that thread will die or hit the image limit anyway.Īs for your snes/3rd party controller. Should I just delete this one? I hate unnecessary threads.Īnonymous Mon Apr 14 11:55:32 2014 No. 1544523įuck me, I didn't see that thread, somehow. I'm the OP from the other, thanks to a few anons advice I will be definitely satisfied with a good dpad now.Īnonymous Mon Apr 14 11:53:02 2014 No. In any case, does anyone else have this problem?Īnonymous Mon Apr 14 11:51:32 2014 No. Which is lucky, since I mainly emulate JRPG's. This tends to only happen in precision based games, though. When playing Ninja Gaiden and Contra, I've noticed that the d-pad will sometimes stick in one direction and freeze up for a second, not allowing me to switch directions, or I've noticed a small problem with the down-right direction getting a little mixed up. Most notably, the lack of precision in the d-pad. I got mine a few months ago, and it feels great and plays great with most things, but I've noticed a few problems with it. Hey, /vr/, does anyone else use one of these?
Nvidia software shouldn't be an issue since I have my overlay whatnot still enabled.Controllers/Emulation Anonymous Mon Apr 14 11:16:40 2014 No. May want to try closing other programs until you find what is causing the issue. If none of this works, there may be something very specific to your computer running that may be conflicting. You can also set the emulator to accept inputs when it isn't the active window.
So, a normal press works normally, but holding select for a few seconds is the same as pressing Escape on keyboard and holding Start is bound to Alt + Enter (toggles full screen in this case)Īny issues I have with the steam overlay or nvidia overlay are usually fixed by long pressing Start twice to bring it out of full screen and back into full screen. Especially with emulators, I usually add a long press function to my start and select buttons. and change it to be all normal controller inputs, then even if it finds it to be a desktop app, you should still be able to map input in the emulator and will only be able to use it as a mouse while holding the home button as I said earlier.Įdit: It may also be that the emulator loses focus, this making the computer think it should use the desktop config.
You'll usually find that as long as you hold the home button on the controller, you'll be able to use it as a mouse, once you let go, it should function as a controller.Ībsolute worst case, go to steam settings > Base Configurations > Desktop configuration. Inside of steam, go to settings > Base Configurations > Steam Button Chord configuration. It SHOULDN'T be thinking of the emulator as a mouse as long as you make sure to set controller bindings within steam before launching the emulator.
To get around that issue, on the steam end, I changed the controller's d-pad into an analog stick. Best information I was able to get on why that doesn't work over the steam link is that the emulator doesn't support xinput or dinput, whichever the steamlink outputs. Well, with the minor caveat of diagonal inputs not working. I use a DS4, Steam Controller, and wired 360 controller without issue. I use the same setup almost daily with the same emulator. The setup previously mentioned should work fine. And on a final note, if you're using custom controller settings, make sure its set to a standard xinput controller. I'd also recommend setting the file to "read only" because for some reason it likes to unset fullscreen to false, at least for me. Also make sure that Fullscreen is set to true and EmulateFullscreen is set to false (same file, a few sections above), otherwise it will try using desktop control settings by default. It's setup to emulate how an SNES controller would feel so A/B and X/Y are flipped. Load up nf and under the section copy and paste this (its from my file so it SHOULD* work)
Sure, I have a few free minutes, if you're having problems mapping the controller, sometimes its easier to add the X-input junk right into the config file.